Slot-guided Volumetric Object Radiance Fields

Di Qi, Tong Yang, Xiangyu Zhang
2/3/2026

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Abstract

We present a novel framework for 3D object-centric representation learning. Our approach effectively decomposes complex scenes into individual objects from a single image in an unsupervised fashion. This method, called slot-guided Volumetric Object Radiance Fields (sVORF), composes volumetric object radiance fields with object slots as a guidance to implement unsupervised 3D scene decomposition. Specifically, sVORF obtains object slots from a single image via a transformer module, maps these slots to volumetric object radiance fields with a hypernetwork and composes object radiance fields with the guidance of object slots at a 3D location. Moreover, sVORF significantly reduces memory requirement due to small-sized pixel rendering during training. We demonstrate the effectiveness of our approach by showing top results in scene decomposition and generation tasks of complex synthetic datasets (e.g., Room-Diverse). Furthermore, we also confirm the potential of sVORF to segment objects in real-world scenes (e.g., the LLFF dataset). We hope our approach can provide preliminary understanding of the physical world and help ease future research in 3D object-centric representation learning.

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Cite this paper

@article{qi2026slotguided,
  title  = {Slot-guided Volumetric Object Radiance Fields},
  author = {Di Qi and Tong Yang and Xiangyu Zhang},
  year   = {2026},
  eprint = {2401.02241},
  archivePrefix = {arXiv},
  doi    = {10.48550/arXiv.2401.02241},
  url    = {https://arxiv.org/abs/2401.02241},
  journal = {NEURIPS 2024 2024}
}

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