RoleCraft-GLM: Advancing Personalized Role-Playing in Large Language Models

Meiling Tao, Xuechen Liang, Tianyu Shi, Lei Yu, Yiting Xie
12/17/2023
cs.CLcs.AIcs.LG

No official code found. Best implementation: tml1026/RoleCraft (21 stars, last commit 2024-02-15).

Abstract

This study presents RoleCraft-GLM, an innovative framework aimed at enhancing personalized role-playing with Large Language Models (LLMs). RoleCraft-GLM addresses the key issue of lacking personalized interactions in conversational AI, and offers a solution with detailed and emotionally nuanced character portrayals. We contribute a unique conversational dataset that shifts from conventional celebrity-centric characters to diverse, non-celebrity personas, thus enhancing the realism and complexity of language modeling interactions. Additionally, our approach includes meticulous character development, ensuring dialogues are both realistic and emotionally resonant. The effectiveness of RoleCraft-GLM is validated through various case studies, highlighting its versatility and skill in different scenarios. Our framework excels in generating dialogues that accurately reflect characters' personality traits and emotions, thereby boosting user engagement. In conclusion, RoleCraft-GLM marks a significant leap in personalized AI interactions, and paves the way for more authentic and immersive AI-assisted role-playing experiences by enabling more nuanced and emotionally rich dialogues

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tml1026/RoleCraftCommunity100%
212HTML, ShellDec 17, 20232 years ago

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Cite this paper

@article{tao2023rolecraftglm,
  title  = {RoleCraft-GLM: Advancing Personalized Role-Playing in Large Language Models},
  author = {Meiling Tao and Xuechen Liang and Tianyu Shi and Lei Yu and Yiting Xie},
  year   = {2023},
  eprint = {2401.09432},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2401.09432v2}
}

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