RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos

Hongchi Xia, Yang Fu, Sifei Liu, Xiaolong Wang
2/9/2026

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Abstract

We introduce a new RGB-D object dataset captured in the wild called WildRGB-D. Unlike most existing real-world object-centric datasets which only come with RGB capturing, the direct capture of the depth channel allows better 3D annotations and broader downstream applications. WildRGB-D comprises large-scale category-level RGB-D object videos, which are taken using an iPhone to go around the objects in 360 degrees. It contains around 8500 recorded objects and nearly 20000 RGB-D videos across 46 common object categories. These videos are taken with diverse cluttered backgrounds with three setups to cover as many real-world scenarios as possible: (i) a single object in one video; (ii) multiple objects in one video; and (iii) an object with a static hand in one video. The dataset is annotated with object masks, real-world scale camera poses, and reconstructed aggregated point clouds from RGBD videos. We benchmark four tasks with WildRGB-D including novel view synthesis, camera pose estimation, object 6d pose estimation, and object surface reconstruction. Our experiments show that the large-scale capture of RGB-D objects provides a large potential to advance 3D object learning. Our project page is https://wildrgbd.github.io/.

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Cite this paper

@article{xia2026rgbd,
  title  = {RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos},
  author = {Hongchi Xia and Yang Fu and Sifei Liu and Xiaolong Wang},
  year   = {2026},
  eprint = {2401.12592},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/pdf/2401.12592},
  journal = {CVPR 2024 2024}
}

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