To the Max: Reinventing Reward in Reinforcement Learning

Grigorii Veviurko, Wendelin Böhmer, M. D. Weerdt
2/12/2026

No official code found. Best implementation: veviurko/To-the-Max (8 stars, MIT, last commit 2025-01-14).

Abstract

In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach for using rewards for learning. We introduce \textit{max-reward RL}, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is available at https://github.com/veviurko/To-the-Max.

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Code Implementations(1)

MIT

Code accompanying our ICML 2024 paper "To the Max: Reinventing Reward in Reinforcement Learning"

80PythonMay 19, 20241 years agoMIT

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Cite this paper

@article{veviurko2026max,
  title  = {To the Max: Reinventing Reward in Reinforcement Learning},
  author = {Grigorii Veviurko and Wendelin Böhmer and M. D. Weerdt},
  year   = {2026},
  eprint = {2402.01361},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2402.01361},
  journal = {ICML 2024 2024}
}

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