Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach

Johan Peralez, Aurélien Delage, Olivier Buffet, J. Dibangoye
2/12/2026

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Abstract

A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to solve the single-player game by breaking it down into single-stage subgames. However, this approach entangles the decision variables of all players at each single-stage subgame, resulting in backups with a double-exponential complexity. This paper demonstrates how to disentangle these decision variables while maintaining optimality under hierarchical information sharing, a prominent management style in our society. To achieve this, we apply the principle of optimality to solve any single-stage subgame by breaking it down further into smaller subgames, enabling us to make single-player decisions at a time. Our approach reveals that extensive-form games always exist with solutions to a single-stage subgame, significantly reducing time complexity. Our experimental results show that the algorithms leveraging these findings can scale up to much larger multi-player games without compromising optimality.

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Cite this paper

@article{peralez2026solving,
  title  = {Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach},
  author = {Johan Peralez and Aurélien Delage and Olivier Buffet and J. Dibangoye},
  year   = {2026},
  eprint = {2402.02954},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2402.02954},
  journal = {ICML 2024 2024}
}

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