InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior

Chenguo Lin, Yadong Mu
2/12/2026

No official code found. Best implementation: chenguolin/InstructScene (155 stars, MIT, last commit 2026-02-25).

Abstract

Comprehending natural language instructions is a charming property for 3D indoor scene synthesis systems. Existing methods directly model object joint distributions and express object relations implicitly within a scene, thereby hindering the controllability of generation. We introduce InstructScene, a novel generative framework that integrates a semantic graph prior and a layout decoder to improve controllability and fidelity for 3D scene synthesis. The proposed semantic graph prior jointly learns scene appearances and layout distributions, exhibiting versatility across various downstream tasks in a zero-shot manner. To facilitate the benchmarking for text-driven 3D scene synthesis, we curate a high-quality dataset of scene-instruction pairs with large language and multimodal models. Extensive experimental results reveal that the proposed method surpasses existing state-of-the-art approaches by a large margin. Thorough ablation studies confirm the efficacy of crucial design components. Project page: https://chenguolin.github.io/projects/InstructScene.

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Code Implementations(1)

MIT

[ICLR 2024 spotlight] Official implementation of "InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior".

15517Shell, PythonFeb 28, 20247 months agoMIT

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Cite this paper

@article{lin2026instructscene,
  title  = {InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior},
  author = {Chenguo Lin and Yadong Mu},
  year   = {2026},
  eprint = {2402.04717},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2402.04717},
  journal = {ICLR 2024 2024}
}

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