Large Language Models as Minecraft Agents

Chris Madge, Massimo Poesio
2/13/2024
cs.CL

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Abstract

In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the challenges and opportunities for improvement. In addition, we present a platform for online interaction with the agents and an evaluation against previous works.

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@article{madge2024large,
  title  = {Large Language Models as Minecraft Agents},
  author = {Chris Madge and Massimo Poesio},
  year   = {2024},
  eprint = {2402.08392},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2402.08392v1}
}

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