SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance Fields

Zhentao Huang, Yukun Shi, Neil Bruce, Minglun Gong
2/21/2024
cs.CV

No confident code implementation found for this paper. 2 possible matches can be shown below.

Abstract

The widespread adoption of implicit neural representations, especially Neural Radiance Fields (NeRF), highlights a growing need for editing capabilities in implicit 3D models, essential for tasks like scene post-processing and 3D content creation. Despite previous efforts in NeRF editing, challenges remain due to limitations in editing flexibility and quality. The key issue is developing a neural representation that supports local edits for real-time updates. Current NeRF editing methods, offering pixel-level adjustments or detailed geometry and color modifications, are mostly limited to static scenes. This paper introduces SealD-NeRF, an extension of Seal-3D for pixel-level editing in dynamic settings, specifically targeting the D-NeRF network. It allows for consistent edits across sequences by mapping editing actions to a specific timeframe, freezing the deformation network responsible for dynamic scene representation, and using a teacher-student approach to integrate changes.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 2 weaker matches are hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{huang2024sealdnerf,
  title  = {SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance Fields},
  author = {Zhentao Huang and Yukun Shi and Neil Bruce and Minglun Gong},
  year   = {2024},
  eprint = {2402.13510},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2402.13510v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2402.13510.svg)](https://codeofpaper.com/paper/2402.13510)

Discussion