Batch Active Learning of Reward Functions from Human Preferences

Erdem Bıyık, Nima Anari, Dorsa Sadigh
2/24/2024
cs.LGcs.AIcs.RO

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Abstract

Data generation and labeling are often expensive in robot learning. Preference-based learning is a concept that enables reliable labeling by querying users with preference questions. Active querying methods are commonly employed in preference-based learning to generate more informative data at the expense of parallelization and computation time. In this paper, we develop a set of novel algorithms, batch active preference-based learning methods, that enable efficient learning of reward functions using as few data samples as possible while still having short query generation times and also retaining parallelizability. We introduce a method based on determinantal point processes (DPP) for active batch generation and several heuristic-based alternatives. Finally, we present our experimental results for a variety of robotics tasks in simulation. Our results suggest that our batch active learning algorithm requires only a few queries that are computed in a short amount of time. We showcase one of our algorithms in a study to learn human users' preferences.

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Cite this paper

@article{byk2024batch,
  title  = {Batch Active Learning of Reward Functions from Human Preferences},
  author = {Erdem Bıyık and Nima Anari and Dorsa Sadigh},
  year   = {2024},
  eprint = {2402.15757},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2402.15757v1}
}

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