3D Face Reconstruction Using A Spectral-Based Graph Convolution Encoder

Haoxin Xu, Zezheng Zhao, Yuxin Cao, Chunyu Chen, Hao Ge +1 more
3/8/2024
cs.CV

No official code found. Best implementation: Haoxin917/3DFace (6 stars, last commit 2024-03-12).

Abstract

Monocular 3D face reconstruction plays a crucial role in avatar generation, with significant demand in web-related applications such as generating virtual financial advisors in FinTech. Current reconstruction methods predominantly rely on deep learning techniques and employ 2D self-supervision as a means to guide model learning. However, these methods encounter challenges in capturing the comprehensive 3D structural information of the face due to the utilization of 2D images for model training purposes. To overcome this limitation and enhance the reconstruction of 3D structural features, we propose an innovative approach that integrates existing 2D features with 3D features to guide the model learning process. Specifically, we introduce the 3D-ID Loss, which leverages the high-dimensional structure features extracted from a Spectral-Based Graph Convolution Encoder applied to the facial mesh. This approach surpasses the sole reliance on the 3D information provided by the facial mesh vertices coordinates. Our model is trained using 2D-3D data pairs from a combination of datasets and achieves state-of-the-art performance on the NoW benchmark.

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Haoxin917/3DFaceCommunity100%
60Mar 7, 20242 years ago

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Cite this paper

@article{xu2024face,
  title  = {3D Face Reconstruction Using A Spectral-Based Graph Convolution Encoder},
  author = {Haoxin Xu and Zezheng Zhao and Yuxin Cao and Chunyu Chen and Hao Ge and Ziyao Liu},
  year   = {2024},
  eprint = {2403.05218},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2403.05218v2}
}

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