NECA: Neural Customizable Human Avatar

Junjin Xiao, Qing Zhang, Zhan Xu, Weihua Zheng
2/9/2026

No official code found. Best implementation: iSEE-Laboratory/NECA (29 stars, MIT, last commit 2024-03-26).

Abstract

Human avatar has become a novel type of 3D asset with various applications. Ideally, a human avatar should be fully customizable to accommodate different settings and environments. In this work, we introduce NECA, an approach capable of learning versatile human representation from monocular or sparse-view videos, enabling granular customization across aspects such as pose, shadow, shape, lighting and texture. The core of our approach is to represent humans in complementary dual spaces and predict disentangled neural fields of geometry, albedo, shadow, as well as an external lighting, from which we are able to derive realistic rendering with high-frequency details via volumetric rendering. Extensive experiments demonstrate the advantage of our method over the state-of-the-art methods in photorealistic rendering, as well as various editing tasks such as novel pose synthesis and relighting. Our code is available at https://github.com/iSEE-Laboratory/NECA.

View on arXivView PDF

Code Implementations(1)

MIT

This is official repo of CVPR2024 paper "NECA: Neural Customizable Human Avatar".

295PythonFeb 29, 20242 years agoMIT

Similar Papers

Cite this paper

@article{xiao2026neca,
  title  = {NECA: Neural Customizable Human Avatar},
  author = {Junjin Xiao and Qing Zhang and Zhan Xu and Weihua Zheng},
  year   = {2026},
  eprint = {2403.10335},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2403.10335},
  journal = {CVPR 2024 2024}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2403.10335.svg)](https://codeofpaper.com/paper/2403.10335)

Discussion