DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark

Tianyi Zhang, Kaining Huang, Weiming Zhi, Matthew Johnson-Roberson
3/16/2024
cs.CVcs.RO

No official code found. Best implementation: tyz1030/neuralight (53 stars, MIT, last commit 2024-05-20).

Abstract

Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments.

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Code Implementations(1)

tyz1030/neuralightCommunity100%
MIT

Neural Light Simulator for Camera-Light Calibration (a part of DarkGS project, see link below)

536PythonMar 11, 20242 years agoMIT

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Cite this paper

@article{zhang2024darkgs,
  title  = {DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark},
  author = {Tianyi Zhang and Kaining Huang and Weiming Zhi and Matthew Johnson-Roberson},
  year   = {2024},
  eprint = {2403.10814},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2403.10814v2}
}

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