Zero-Shot Multi-object Scene Completion

Shun Iwase, Katherine Liu, V. Guizilini, Adrien Gaidon, Kris Kitani +2 more
2/14/2026

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Abstract

We present a 3D scene completion method that recovers the complete geometry of multiple unseen objects in complex scenes from a single RGB-D image. Despite notable advancements in single-object 3D shape completion, high-quality reconstructions in highly cluttered real-world multi-object scenes remains a challenge. To address this issue, we propose OctMAE, an architecture that leverages an Octree U-Net and a latent 3D MAE to achieve high-quality and near real-time multi-object scene completion through both local and global geometric reasoning. Because a naive 3D MAE can be computationally intractable and memory intensive even in the latent space, we introduce a novel occlusion masking strategy and adopt 3D rotary embeddings, which significantly improves the runtime and scene completion quality. To generalize to a wide range of objects in diverse scenes, we create a large-scale photorealistic dataset, featuring a diverse set of 12K 3D object models from the Objaverse dataset which are rendered in multi-object scenes with physics-based positioning. Our method outperforms the current state-of-the-art on both synthetic and real-world datasets and demonstrates a strong zero-shot capability.

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Cite this paper

@article{iwase2026zeroshot,
  title  = {Zero-Shot Multi-object Scene Completion},
  author = {Shun Iwase and Katherine Liu and V. Guizilini and Adrien Gaidon and Kris Kitani and Rares Ambrus and Sergey Zakharov},
  year   = {2026},
  eprint = {2403.14628},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2403.14628},
  journal = {ECCV 2024 2024}
}

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