DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric Diffusion

Yuanze Lin, Ronald Clark, Philip Torr
3/25/2024
cs.CVcs.AIcs.GR

No confident code implementation found for this paper.

Abstract

We present DreamPolisher, a novel Gaussian Splatting based method with geometric guidance, tailored to learn cross-view consistency and intricate detail from textual descriptions. While recent progress on text-to-3D generation methods have been promising, prevailing methods often fail to ensure view-consistency and textural richness. This problem becomes particularly noticeable for methods that work with text input alone. To address this, we propose a two-stage Gaussian Splatting based approach that enforces geometric consistency among views. Initially, a coarse 3D generation undergoes refinement via geometric optimization. Subsequently, we use a ControlNet driven refiner coupled with the geometric consistency term to improve both texture fidelity and overall consistency of the generated 3D asset. Empirical evaluations across diverse textual prompts spanning various object categories demonstrate the efficacy of DreamPolisher in generating consistent and realistic 3D objects, aligning closely with the semantics of the textual instructions.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{lin2024dreampolisher,
  title  = {DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric Diffusion},
  author = {Yuanze Lin and Ronald Clark and Philip Torr},
  year   = {2024},
  eprint = {2403.17237},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2403.17237v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2403.17237.svg)](https://codeofpaper.com/paper/2403.17237)

Discussion