MUTE-SLAM: Real-Time Neural SLAM with Multiple Tri-Plane Hash Representations

Yifan Yan, Ruomin He, Zhenghua Liu
3/26/2024
cs.CV

Official code: lumennYan/MUTE_SLAM (10 stars, MIT, last commit 2025-07-21).

Abstract

We introduce MUTE-SLAM, a real-time neural RGB-D SLAM system employing multiple tri-plane hash-encodings for efficient scene representation. MUTE-SLAM effectively tracks camera positions and incrementally builds a scalable multi-map representation for both small and large indoor environments. As previous methods often require pre-defined scene boundaries, MUTE-SLAM dynamically allocates sub-maps for newly observed local regions, enabling constraint-free mapping without prior scene information. Unlike traditional grid-based methods, we use three orthogonal axis-aligned planes for hash-encoding scene properties, significantly reducing hash collisions and the number of trainable parameters. This hybrid approach not only ensures real-time performance but also enhances the fidelity of surface reconstruction. Furthermore, our optimization strategy concurrently optimizes all sub-maps intersecting with the current camera frustum, ensuring global consistency. Extensive testing on both real-world and synthetic datasets has shown that MUTE-SLAM delivers state-of-the-art surface reconstruction quality and competitive tracking performance across diverse indoor settings. The code is available at https://github.com/lumennYan/MUTE_SLAM.

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MIT
101C, C++Sep 18, 20231 years agoMIT

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Cite this paper

@article{yan2024muteslam,
  title  = {MUTE-SLAM: Real-Time Neural SLAM with Multiple Tri-Plane Hash Representations},
  author = {Yifan Yan and Ruomin He and Zhenghua Liu},
  year   = {2024},
  eprint = {2403.17765},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2403.17765v3}
}

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