GenesisTex: Adapting Image Denoising Diffusion to Texture Space

Chenjian Gao, Boyan Jiang, Xinghui Li, Yingpeng Zhang, Qian Yu
2/9/2026

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Abstract

We present GenesisTex, a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically, we maintain a latent texture map for each viewpoint, which is updated with predicted noise on the rendering of the corresponding viewpoint. The sampled latent texture maps are then decoded into a final texture map. During the sampling process, we focus on both global and local consistency across multiple viewpoints: global consistency is achieved through the integration of style consistency mechanisms within the noise prediction network, and low-level consistency is achieved by dynamically aligning latent textures. Finally, we apply reference-based inpainting and img2img on denser views for texture refinement. Our approach overcomes the limitations of slow optimization in distillation-based methods and instability in inpainting-based methods. Experiments on meshes from various sources demonstrate that our method surpasses the baseline methods quantitatively and qualitatively.

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Cite this paper

@article{gao2026genesistex,
  title  = {GenesisTex: Adapting Image Denoising Diffusion to Texture Space},
  author = {Chenjian Gao and Boyan Jiang and Xinghui Li and Yingpeng Zhang and Qian Yu},
  year   = {2026},
  eprint = {2403.17782},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2403.17782},
  journal = {CVPR 2024 2024}
}

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