From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Libraries

Ergon Cugler de Moraes Silva
3/27/2024
cs.LGcs.AIstat.CO

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Abstract

Reinforcement learning (RL) algorithms have become indispensable tools in artificial intelligence, empowering agents to acquire optimal decision-making policies through interactions with their environment and feedback mechanisms. This study explores the performance of RL agents in both two-dimensional (2D) and three-dimensional (3D) environments, aiming to research the dynamics of learning across different spatial dimensions. A key aspect of this investigation is the absence of pre-made libraries for learning, with the algorithm developed exclusively through computational mathematics. The methodological framework centers on RL principles, employing a Q-learning agent class and distinct environment classes tailored to each spatial dimension. The research aims to address the question: How do reinforcement learning agents adapt and perform in environments of varying spatial dimensions, particularly in 2D and 3D settings? Through empirical analysis, the study evaluates agents' learning trajectories and adaptation processes, revealing insights into the efficacy of RL algorithms in navigating complex, multi-dimensional spaces. Reflections on the findings prompt considerations for future research, particularly in understanding the dynamics of learning in higher-dimensional environments.

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@article{silva2024from,
  title  = {From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Libraries},
  author = {Ergon Cugler de Moraes Silva},
  year   = {2024},
  eprint = {2403.18219},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2403.18219v1}
}

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