An Interactive Human-Machine Learning Interface for Collecting and Learning from Complex Annotations

Jonathan Erskine, Matt Clifford, Alexander Hepburn, Raúl Santos-Rodríguez
3/28/2024
cs.LGcs.HC

No confident code implementation found for this paper. 1 possible match can be shown below.

Abstract

Human-Computer Interaction has been shown to lead to improvements in machine learning systems by boosting model performance, accelerating learning and building user confidence. In this work, we aim to alleviate the expectation that human annotators adapt to the constraints imposed by traditional labels by allowing for extra flexibility in the form that supervision information is collected. For this, we propose a human-machine learning interface for binary classification tasks which enables human annotators to utilise counterfactual examples to complement standard binary labels as annotations for a dataset. Finally we discuss the challenges in future extensions of this work.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 1 weaker match is hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{erskine2024interactive,
  title  = {An Interactive Human-Machine Learning Interface for Collecting and Learning from Complex Annotations},
  author = {Jonathan Erskine and Matt Clifford and Alexander Hepburn and Raúl Santos-Rodríguez},
  year   = {2024},
  eprint = {2403.19339},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2403.19339v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2403.19339.svg)](https://codeofpaper.com/paper/2403.19339)

Discussion