Mitigating Motion Blur in Neural Radiance Fields with Events and Frames

Marco Cannici, Davide Scaramuzza
2/9/2026

No official code found. Best implementation: uzh-rpg/EvDeblurNeRF (50 stars, last commit 2024-06-12).

Abstract

Neural Radiance Fields (NeRFs) have shown great potential in novel view synthesis. However, they struggle to render sharp images when the data used for training is affected by motion blur. On the other hand, event cameras ex-cel in dynamic scenes as they measure brightness changes with microsecond resolution and are thus only marginally affected by blur. Recent methods attempt to enhance NeRF reconstructions under camera motion by fusing frames and events. However, they face challenges in recovering accurate color content or constrain the NeRF to a set of pre-defined camera poses, harming reconstruction quality in challenging conditions. This paper proposes a novel for-mulation addressing these issues by leveraging both model-and learning-based modules. We explicitly model the blur formation process, exploiting the event double integral as an additional model-based prior. Additionally, we model the event-pixel response using an end-to-end learnable re-sponse function, allowing our method to adapt to non-idealities in the real event-camera sensor. We show, on synthetic and real data, that the proposed approach outperforms existing deblur NeRFs that use only frames as well as those that combine frames and events by +6.13dB and +2.48dB, respectively.

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Code Implementations(1)

Code accompanying the CVPR24 paper "Mitigating Motion Blur in Neural Radiance Fields with Events and Frames"

503PythonMar 26, 20242 years ago

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Cite this paper

@article{cannici2026mitigating,
  title  = {Mitigating Motion Blur in Neural Radiance Fields with Events and Frames},
  author = {Marco Cannici and Davide Scaramuzza},
  year   = {2026},
  eprint = {2403.19780},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2403.19780},
  journal = {CVPR 2024 2024}
}

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