CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

Yang Liu, He Guan, Chuanchen Luo, Lue Fan, Junran Peng +1 more
2/14/2026

No official code found. Best implementation: Linketic/CityGaussian (1,226 stars, last commit 2026-02-07).

Abstract

The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various scales remains challenging. This paper introduces CityGaussian (CityGS), which employs a novel divide-and-conquer training approach and Level-of-Detail (LoD) strategy for efficient large-scale 3DGS training and rendering. Specifically, the global scene prior and adaptive training data selection enables efficient training and seamless fusion. Based on fused Gaussian primitives, we generate different detail levels through compression, and realize fast rendering across various scales through the proposed block-wise detail levels selection and aggregation strategy. Extensive experimental results on large-scale scenes demonstrate that our approach attains state-of-theart rendering quality, enabling consistent real-time rendering of largescale scenes across vastly different scales. Our project page is available at https://dekuliutesla.github.io/citygs/.

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Code Implementations(1)

[ECCV`24&ICLR`25] CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians

1,226107Shell, PythonApr 26, 20248 months agoNOASSERTION
3dcomputer-visioneccv2024gaussian-splattinggraphics+8 more

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Cite this paper

@article{liu2026citygaussian,
  title  = {CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians},
  author = {Yang Liu and He Guan and Chuanchen Luo and Lue Fan and Junran Peng and Zhaoxiang Zhang},
  year   = {2026},
  eprint = {2404.01133},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2404.01133},
  journal = {ECCV 2024 2024}
}

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