GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G. Schwing, Shenlong Wang
2/9/2026

No official code found. Best implementation: wenj/GoMAvatar (128 stars, MIT, last commit 2025-05-17).

Abstract

We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel view-points, while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh (GoM) representation, a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap, PeopleSnapshot, and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).

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Code Implementations(1)

wenj/GoMAvatarCommunity64%
MIT

Offical codes for "GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh"

12813PythonMar 29, 20241 years agoMIT

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Cite this paper

@article{wen2026gomavatar,
  title  = {GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh},
  author = {Jing Wen and Xiaoming Zhao and Zhongzheng Ren and Alexander G. Schwing and Shenlong Wang},
  year   = {2026},
  eprint = {2404.07991},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2404.07991},
  journal = {CVPR 2024 2024}
}

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