Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video

Hongchi Xia, Zhi Lin, Wei-Chiu Ma, Shenlong Wang
2/9/2026

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Abstract

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components: (i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline, one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time, but also build interactive games on top.

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@article{xia2026videogame,
  title  = {Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video},
  author = {Hongchi Xia and Zhi Lin and Wei-Chiu Ma and Shenlong Wang},
  year   = {2026},
  eprint = {2404.09833},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2404.09833},
  journal = {CVPR 2024 2024}
}

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