AG-NeRF: Attention-guided Neural Radiance Fields for Multi-height Large-scale Outdoor Scene Rendering

Jingfeng Guo, Xiaohan Zhang, Baozhu Zhao, Qi Liu
4/18/2024
cs.CV

No official code found. Best implementation: gjgjgjfff/AG-NeRF (7 stars, last commit 2024-07-16).

Abstract

Existing neural radiance fields (NeRF)-based novel view synthesis methods for large-scale outdoor scenes are mainly built on a single altitude. Moreover, they often require a priori camera shooting height and scene scope, leading to inefficient and impractical applications when camera altitude changes. In this work, we propose an end-to-end framework, termed AG-NeRF, and seek to reduce the training cost of building good reconstructions by synthesizing free-viewpoint images based on varying altitudes of scenes. Specifically, to tackle the detail variation problem from low altitude (drone-level) to high altitude (satellite-level), a source image selection method and an attention-based feature fusion approach are developed to extract and fuse the most relevant features of target view from multi-height images for high-fidelity rendering. Extensive experiments demonstrate that AG-NeRF achieves SOTA performance on 56 Leonard and Transamerica benchmarks and only requires a half hour of training time to reach the competitive PSNR as compared to the latest BungeeNeRF.

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Code Implementations(1)

gjgjgjfff/AG-NeRFCommunity100%

This is the code repository implementing the paper "AG-NeRF: Attention-guided Neural Radiance Fields for Multi-height Large-scale Outdoor Scene Rendering" published on PRCV 2024

71PythonJun 27, 20242 years ago

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Cite this paper

@article{guo2024agnerf,
  title  = {AG-NeRF: Attention-guided Neural Radiance Fields for Multi-height Large-scale Outdoor Scene Rendering},
  author = {Jingfeng Guo and Xiaohan Zhang and Baozhu Zhao and Qi Liu},
  year   = {2024},
  eprint = {2404.11897},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2404.11897v1}
}

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