3D Gaussian Blendshapes for Head Avatar Animation

Shengjie Ma, Yanlin Weng, Tianjia Shao, Kun Zhou
4/30/2024
cs.GRcs.CV

No official code found. Best implementation: zjumsj/GaussianBlendshapes (200 stars, GPL-3.0, last commit 2025-06-29).

Abstract

We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a monocular video as input, we learn a base head model of neutral expression, along with a group of expression blendshapes, each of which corresponds to a basis expression in classical parametric face models. Both the neutral model and expression blendshapes are represented as 3D Gaussians, which contain a few properties to depict the avatar appearance. The avatar model of an arbitrary expression can be effectively generated by combining the neutral model and expression blendshapes through linear blending of Gaussians with the expression coefficients. High-fidelity head avatar animations can be synthesized in real time using Gaussian splatting. Compared to state-of-the-art methods, our Gaussian blendshape representation better captures high-frequency details exhibited in input video, and achieves superior rendering performance.

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Code Implementations(1)

GPL-3.0

Official PyTorch implementation of the paper "3D Gaussian Blendshapes for Head Avatar Animation"

20021C, C++Aug 3, 20241 years agoGPL-3.0

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Cite this paper

@article{ma2024gaussian,
  title  = {3D Gaussian Blendshapes for Head Avatar Animation},
  author = {Shengjie Ma and Yanlin Weng and Tianjia Shao and Kun Zhou},
  year   = {2024},
  eprint = {2404.19398},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2404.19398v2}
}

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