Designing and Evaluating Dialogue LLMs for Co-Creative Improvised Theatre

Boyd Branch, Piotr Mirowski, Kory Mathewson, Sophia Ppali, Alexandra Covaci
5/11/2024
cs.CL

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Abstract

Social robotics researchers are increasingly interested in multi-party trained conversational agents. With a growing demand for real-world evaluations, our study presents Large Language Models (LLMs) deployed in a month-long live show at the Edinburgh Festival Fringe. This case study investigates human improvisers co-creating with conversational agents in a professional theatre setting. We explore the technical capabilities and constraints of on-the-spot multi-party dialogue, providing comprehensive insights from both audience and performer experiences with AI on stage. Our human-in-the-loop methodology underlines the challenges of these LLMs in generating context-relevant responses, stressing the user interface's crucial role. Audience feedback indicates an evolving interest for AI-driven live entertainment, direct human-AI interaction, and a diverse range of expectations about AI's conversational competence and utility as a creativity support tool. Human performers express immense enthusiasm, varied satisfaction, and the evolving public opinion highlights mixed emotions about AI's role in arts.

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Cite this paper

@article{branch2024designing,
  title  = {Designing and Evaluating Dialogue LLMs for Co-Creative Improvised Theatre},
  author = {Boyd Branch and Piotr Mirowski and Kory Mathewson and Sophia Ppali and Alexandra Covaci},
  year   = {2024},
  eprint = {2405.07111},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2405.07111v1}
}

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