MotionGS : Compact Gaussian Splatting SLAM by Motion Filter

Xinli Guo, Weidong Zhang, Ruonan Liu, Peng Han, Hongtian Chen
5/18/2024
cs.CV

No official code found. Best implementation: Antonio521/MotionGS (51 stars, last commit 2024-05-16).

Abstract

With their high-fidelity scene representation capability, the attention of SLAM field is deeply attracted by the Neural Radiation Field (NeRF) and 3D Gaussian Splatting (3DGS). Recently, there has been a surge in NeRF-based SLAM, while 3DGS-based SLAM is sparse. A novel 3DGS-based SLAM approach with a fusion of deep visual feature, dual keyframe selection and 3DGS is presented in this paper. Compared with the existing methods, the proposed tracking is achieved by feature extraction and motion filter on each frame. The joint optimization of poses and 3D Gaussians runs through the entire mapping process. Additionally, the coarse-to-fine pose estimation and compact Gaussian scene representation are implemented by dual keyframe selection and novel loss functions. Experimental results demonstrate that the proposed algorithm not only outperforms the existing methods in tracking and mapping, but also has less memory usage.

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Code Implementations(1)

Antonio521/MotionGSCommunity100%
511May 15, 20242 years ago

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Cite this paper

@article{guo2024motiongs,
  title  = {MotionGS : Compact Gaussian Splatting SLAM by Motion Filter},
  author = {Xinli Guo and Weidong Zhang and Ruonan Liu and Peng Han and Hongtian Chen},
  year   = {2024},
  eprint = {2405.11129},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2405.11129v2}
}

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