Stratified Avatar Generation from Sparse Observations

Han Feng, Wenchao Ma, Quankai Gao, Xianwei Zheng, Nan Xue +1 more
2/9/2026

No official code found. Best implementation: Wenchao-M/SAGE (27 stars, last commit 2024-08-30).

Abstract

Estimating 3D full-body avatars from AR/VR devices is essential for creating immersive experiences in AR/VR Applications. This task is challenging due to the limited in-put from Head Mounted Devices, which capture only sparse observations from the head and hands. Predicting the full-body avatars, particularly the lower body, from these sparse observations presents significant difficulties. In this paper, we are inspired by the inherent property of the kinematic tree defined in the Skinned Multi-Person Linear (SMPL) model, where the upper body and lower body share only one common ancestor node, bringing the potential of de-coupled reconstruction. We propose a stratified approach to decouple the conventional full-body avatar reconstruction pipeline into two stages, with the reconstruction of the up-per body first and a subsequent reconstruction of the lower body conditioned on the previous stage. To implement this straightforward idea, we leverage the latent diffusion model as a powerful probabilistic generator, and train it to fol-low the latent distribution of decoupled motions explored by a VQ-VAE encoder-decoder model. Extensive experiments on AMASS mocap dataset demonstrate our state-of-the-art performance in the reconstruction of full-body motions.

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Official implementation of paper "Stratified Avatar Generation from Sparse Observations"

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Cite this paper

@article{feng2026stratified,
  title  = {Stratified Avatar Generation from Sparse Observations},
  author = {Han Feng and Wenchao Ma and Quankai Gao and Xianwei Zheng and Nan Xue and Huijuan Xu},
  year   = {2026},
  eprint = {2405.20786},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2405.20786},
  journal = {CVPR 2024 2024}
}

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