MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting

Yumeng He, Yunbo Wang, Xiaokang Yang
5/31/2024
cs.CVcs.LG

No official code found. Best implementation: raynehe/MetaGS (26 stars, last commit 2025-11-28).

Abstract

Out-of-distribution (OOD) 3D relighting requires novel view synthesis under unseen lighting conditions that differ significantly from the observed images. Existing relighting methods, which assume consistent light source distributions between training and testing, often degrade in OOD scenarios. We introduce MetaGS to tackle this challenge from two perspectives. First, we propose a meta-learning approach to train 3D Gaussian splatting, which explicitly promotes learning generalizable Gaussian geometries and appearance attributes across diverse lighting conditions, even with biased training data. Second, we embed fundamental physical priors from the Blinn-Phong reflection model into Gaussian splatting, which enhances the decoupling of shading components and leads to more accurate 3D scene reconstruction. Results on both synthetic and real-world datasets demonstrate the effectiveness of MetaGS in challenging OOD relighting tasks, supporting efficient point-light relighting and generalizing well to unseen environment lighting maps.

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raynehe/MetaGSCommunity100%

[NeurIPS 2025 Spotlight] Code for MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting

260C++, CudaJun 20, 202410 months ago

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Cite this paper

@article{he2024metags,
  title  = {MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting},
  author = {Yumeng He and Yunbo Wang and Xiaokang Yang},
  year   = {2024},
  eprint = {2405.20791},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2405.20791v2}
}

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