Learning to Play Air Hockey with Model-Based Deep Reinforcement Learning

Andrej Orsula
6/1/2024
cs.ROcs.AIcs.LG

No official code found. Best implementation: AndrejOrsula/drl_air_hockey (15 stars, MIT, last commit 2026-03-12).

Abstract

In the context of addressing the Robot Air Hockey Challenge 2023, we investigate the applicability of model-based deep reinforcement learning to acquire a policy capable of autonomously playing air hockey. Our agents learn solely from sparse rewards while incorporating self-play to iteratively refine their behaviour over time. The robotic manipulator is interfaced using continuous high-level actions for position-based control in the Cartesian plane while having partial observability of the environment with stochastic transitions. We demonstrate that agents are prone to overfitting when trained solely against a single playstyle, highlighting the importance of self-play for generalization to novel strategies of unseen opponents. Furthermore, the impact of the imagination horizon is explored in the competitive setting of the highly dynamic game of air hockey, with longer horizons resulting in more stable learning and better overall performance.

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Code Implementations(1)

MIT

Robot Air Hockey with DreamerV3

152Shell, PythonNov 19, 20237 months agoMIT
air-hockeyreinforcement-learning

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Cite this paper

@article{orsula2024learning,
  title  = {Learning to Play Air Hockey with Model-Based Deep Reinforcement Learning},
  author = {Andrej Orsula},
  year   = {2024},
  eprint = {2406.00518},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2406.00518v1}
}

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