VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

Hanlin Chen, Fangyin Wei, Chen Li, Tianxin Huang, Yunsong Wang +1 more
2/3/2026

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Abstract

Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the surface by incorporating geometric priors from the off-the-shelf normal estimator. However, there are two main limitations: 1) Supervising normals rendered from 3D Gaussians effectively updates the rotation parameter but is less effective for other geometric parameters; 2) The inconsistency of predicted normal maps across multiple views may lead to severe reconstruction artifacts. In this paper, we propose a Depth-Normal regularizer that directly couples normal with other geometric parameters, leading to full updates of the geometric parameters from normal regularization. We further propose a confidence term to mitigate inconsistencies of normal predictions across multiple views. Moreover, we also introduce a densification and splitting strategy to regularize the size and distribution of 3D Gaussians for more accurate surface modeling. Compared with Gaussian-based baselines, experiments show that our approach obtains better reconstruction quality and maintains competitive appearance quality at faster training speed and 100+ FPS rendering.

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Cite this paper

@article{chen2026vcrgaus,
  title  = {VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction},
  author = {Hanlin Chen and Fangyin Wei and Chen Li and Tianxin Huang and Yunsong Wang and Gim Hee Lee},
  year   = {2026},
  eprint = {2406.05774},
  archivePrefix = {arXiv},
  doi    = {10.48550/arXiv.2406.05774},
  url    = {https://arxiv.org/abs/2406.05774},
  journal = {NEURIPS 2024 2024}
}

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