GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents

Anthony Costarelli, Mat Allen, Roman Hauksson, Grace Sodunke, Suhas Hariharan +4 more
6/7/2024
cs.CLcs.AI

No official code found. Best implementation: Joshuaclymer/GameBench (21 stars, MIT, last commit 2024-06-27).

Abstract

Large language models have demonstrated remarkable few-shot performance on many natural language understanding tasks. Despite several demonstrations of using large language models in complex, strategic scenarios, there lacks a comprehensive framework for evaluating agents' performance across various types of reasoning found in games. To address this gap, we introduce GameBench, a cross-domain benchmark for evaluating strategic reasoning abilities of LLM agents. We focus on 9 different game environments, where each covers at least one axis of key reasoning skill identified in strategy games, and select games for which strategy explanations are unlikely to form a significant portion of models' pretraining corpuses. Our evaluations use GPT-3 and GPT-4 in their base form along with two scaffolding frameworks designed to enhance strategic reasoning ability: Chain-of-Thought (CoT) prompting and Reasoning Via Planning (RAP). Our results show that none of the tested models match human performance, and at worst GPT-4 performs worse than random action. CoT and RAP both improve scores but not comparable to human levels.

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MIT
213TeX, ShellDec 13, 20232 years agoMIT

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@article{costarelli2024gamebench,
  title  = {GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents},
  author = {Anthony Costarelli and Mat Allen and Roman Hauksson and Grace Sodunke and Suhas Hariharan and Carlson Cheng and Wenjie Li and Joshua Clymer and Arjun Yadav},
  year   = {2024},
  eprint = {2406.06613},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2406.06613v2}
}

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