Efficacy of Language Model Self-Play in Non-Zero-Sum Games

Austen Liao, Nicholas Tomlin, Dan Klein
6/27/2024
cs.CL

No official code found. Best implementation: nickatomlin/lm-selfplay (9 stars, MIT, last commit 2024-06-28).

Abstract

Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so it is an open question whether techniques like self-play can effectively be used to improve language models. We empirically investigate this question in a negotiation game setting known as Deal or No Deal (DoND). Crucially, the objective in DoND can be modified to produce a fully cooperative game, a strictly competitive one, or anything in between. We finetune language models in self-play over multiple rounds of filtered behavior cloning in DoND for each of these objectives and evaluate them in self-play and in collaboration with humans. We find that language models improve substantially in self-play, achieving 14-17x higher scores in task reward after finetuning. Further, the trained models generalize to both cooperation and competition with humans, scoring 2.5-6x higher than base models. We view these results as an early promising sign for language model self-play in cooperative settings, despite a lack of theoretical guarantees.

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MIT

Code for the paper "Efficacy of LM Self-Play in Non-Zero-Sum Games"

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Cite this paper

@article{liao2024efficacy,
  title  = {Efficacy of Language Model Self-Play in Non-Zero-Sum Games},
  author = {Austen Liao and Nicholas Tomlin and Dan Klein},
  year   = {2024},
  eprint = {2406.18872},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2406.18872v2}
}

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