SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting

Sara Sabour, Lily Goli, George Kopanas, Mark Matthews, Dmitry Lagun +4 more
6/28/2024
cs.CVcs.LG

No official code found. Best implementation: lilygoli/SpotLessSplats (248 stars, Apache-2.0, last commit 2025-11-07).

Abstract

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no moving people or wind-blown elements, and consistent lighting) to meet the inter-view consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures. Additional results available at: https://spotlesssplats.github.io

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Code Implementations(1)

Apache-2.0

Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.

24812C, C++Jul 3, 202411 months agoApache-2.0

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Cite this paper

@article{sabour2024spotlesssplats,
  title  = {SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting},
  author = {Sara Sabour and Lily Goli and George Kopanas and Mark Matthews and Dmitry Lagun and Leonidas Guibas and Alec Jacobson and David J. Fleet and Andrea Tagliasacchi},
  year   = {2024},
  eprint = {2406.20055},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2406.20055v2}
}

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