Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning

Gautham Vasan, Yan Wang, Fahim Shahriar, James Bergstra, Martin Jagersand +1 more
6/29/2024
cs.ROcs.LG

No official code found. Best implementation: rlai-lab/ReLoD (17 stars, MIT, last commit 2024-06-28).

Abstract

Many real-world robot learning problems, such as pick-and-place or arriving at a destination, can be seen as a problem of reaching a goal state as soon as possible. These problems, when formulated as episodic reinforcement learning tasks, can easily be specified to align well with our intended goal: -1 reward every time step with termination upon reaching the goal state, called minimum-time tasks. Despite this simplicity, such formulations are often overlooked in favor of dense rewards due to their perceived difficulty and lack of informativeness. Our studies contrast the two reward paradigms, revealing that the minimum-time task specification not only facilitates learning higher-quality policies but can also surpass dense-reward-based policies on their own performance metrics. Crucially, we also identify the goal-hit rate of the initial policy as a robust early indicator for learning success in such sparse feedback settings. Finally, using four distinct real-robotic platforms, we show that it is possible to learn pixel-based policies from scratch within two to three hours using constant negative rewards.

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Code Implementations(1)

rlai-lab/ReLoDCommunity100%
MIT

An efficient remote-onboard architecture for real-time Reinforcement Learning

173Shell, PythonFeb 18, 20222 years agoMIT

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Cite this paper

@article{vasan2024revisiting,
  title  = {Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning},
  author = {Gautham Vasan and Yan Wang and Fahim Shahriar and James Bergstra and Martin Jagersand and A. Rupam Mahmood},
  year   = {2024},
  eprint = {2407.00324},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2407.00324v2}
}

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