Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects

Raphael Bensadoun, Yanir Kleiman, Idan Azuri, Omri Harosh, Andrea Vedaldi +2 more
7/2/2024
cs.CVcs.AIcs.GR

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Abstract

The recent availability and adaptability of text-to-image models has sparked a new era in many related domains that benefit from the learned text priors as well as high-quality and fast generation capabilities, one of which is texture generation for 3D objects. Although recent texture generation methods achieve impressive results by using text-to-image networks, the combination of global consistency, quality, and speed, which is crucial for advancing texture generation to real-world applications, remains elusive. To that end, we introduce Meta 3D TextureGen: a new feedforward method comprised of two sequential networks aimed at generating high-quality and globally consistent textures for arbitrary geometries of any complexity degree in less than 20 seconds. Our method achieves state-of-the-art results in quality and speed by conditioning a text-to-image model on 3D semantics in 2D space and fusing them into a complete and high-resolution UV texture map, as demonstrated by extensive qualitative and quantitative evaluations. In addition, we introduce a texture enhancement network that is capable of up-scaling any texture by an arbitrary ratio, producing 4k pixel resolution textures.

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Cite this paper

@article{bensadoun2024meta,
  title  = {Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects},
  author = {Raphael Bensadoun and Yanir Kleiman and Idan Azuri and Omri Harosh and Andrea Vedaldi and Natalia Neverova and Oran Gafni},
  year   = {2024},
  eprint = {2407.02430},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2407.02430v1}
}

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