VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors

Sungwon Hwang, Minjeong Kim, Taewoong Kang, Jayeon Kang, J. Choo
2/14/2026

No official code found. Best implementation: deepshwang/vegs (129 stars, last commit 2024-07-09).

Abstract

Neural rendering-based urban scene reconstruction methods commonly rely on images collected from driving vehicles with cameras facing and moving forward. Although these methods can successfully synthesize from views similar to training camera trajectory, directing the novel view outside the training camera distribution does not guarantee on-par performance. In this paper, we tackle the Extrapolated View Synthesis (EVS) problem by evaluating the reconstructions on views such as looking left, right or downwards with respect to training camera distributions. To improve rendering quality for EVS, we initialize our model by constructing dense LiDAR map, and propose to leverage prior scene knowledge such as surface normal estimator and large-scale diffusion model. Qualitative and quantitative comparisons demonstrate the effectiveness of our methods on EVS. To the best of our knowledge, we are the first to address the EVS problem in urban scene reconstruction. Link to our project page: https://vegs3d.github.io/.

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deepshwang/vegsCommunity100%

[ECCV '24] VEGS: View-Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors

1299C++, CudaApr 23, 20242 years agoNOASSERTION

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Cite this paper

@article{hwang2026vegs,
  title  = {VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors},
  author = {Sungwon Hwang and Minjeong Kim and Taewoong Kang and Jayeon Kang and J. Choo},
  year   = {2026},
  eprint = {2407.02945},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2407.02945},
  journal = {ECCV 2024 2024}
}

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