Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environments

Mikel Malag'on, Josu Ceberio, J. A. Lozano
2/12/2026

No official code found. Best implementation: mikelma/craftium (205 stars, PyTorch, last commit 2026-02-17).

Abstract

Advances in large models, reinforcement learning, and open-endedness have accelerated progress toward autonomous agents that can learn and interact in the real world. To achieve this, flexible tools are needed to create rich, yet computationally efficient, environments. While scalable 2D environments fail to address key real-world challenges like 3D navigation and spatial reasoning, more complex 3D environments are computationally expensive and lack features like customizability and multi-agent support. This paper introduces Craftium, a highly customizable and easy-to-use platform for building rich 3D single- and multi-agent environments. We showcase environments of different complexity and nature: from single- and multi-agent tasks to vast worlds with many creatures and biomes, and customizable procedural task generators. Benchmarking shows that Craftium significantly reduces the computational cost of alternatives of similar richness, achieving +2K steps per second more than Minecraft-based frameworks.

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Code Implementations(1)

mikelma/craftiumCommunity100%
PyTorch

A framework for creating rich, 3D, Minecraft-like single and multi-agent environments for AI research. (Accepted at ICML 2025).

20518C, C++Jun 4, 20248 months agoNOASSERTION
artificial-intelligencegymnasiumgymnasium-environmentluantimarl+7 more

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Cite this paper

@article{malagon2026craftium,
  title  = {Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environments},
  author = {Mikel Malag'on and Josu Ceberio and J. A. Lozano},
  year   = {2026},
  eprint = {2407.03969},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2407.03969},
  journal = {ICML 2024 2024}
}

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