Proximal Point Method for Online Saddle Point Problem

Qing-xin Meng, Jian-wei Liu
7/5/2024
cs.LGmath.OC

Official code: qingxin6174/PPM-for-OSP (0 stars, GPL-3.0, last commit 2024-10-08).

Abstract

This paper focuses on the online saddle point problem, which involves a sequence of two-player time-varying convex-concave games. Considering the nonstationarity of the environment, we adopt the duality gap and the dynamic Nash equilibrium regret as performance metrics for algorithm design. We present three variants of the proximal point method: the Online Proximal Point Method (OPPM), the Optimistic OPPM (OptOPPM), and the OptOPPM with multiple predictors. Each algorithm guarantees upper bounds for both the duality gap and dynamic Nash equilibrium regret, achieving near-optimality when measured against the duality gap. Specifically, in certain benign environments, such as sequences of stationary payoff functions, these algorithms maintain a nearly constant metric bound. Experimental results further validate the effectiveness of these algorithms. Lastly, this paper discusses potential reliability concerns associated with using dynamic Nash equilibrium regret as a performance metric. The technical appendix and code can be found at https://github.com/qingxin6174/PPM-for-OSP.

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Code Implementations(1)

GPL-3.0
00MATLABJul 13, 20242 years agoGPL-3.0

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Cite this paper

@article{meng2024proximal,
  title  = {Proximal Point Method for Online Saddle Point Problem},
  author = {Qing-xin Meng and Jian-wei Liu},
  year   = {2024},
  eprint = {2407.04591},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2407.04591v3}
}

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