RRM: Relightable assets using Radiance guided Material extraction

Diego Gomez, Julien Philip, Adrien Kaiser, Élie Michel
7/8/2024
cs.CV

No confident code implementation found for this paper.

Abstract

Synthesizing NeRFs under arbitrary lighting has become a seminal problem in the last few years. Recent efforts tackle the problem via the extraction of physically-based parameters that can then be rendered under arbitrary lighting, but they are limited in the range of scenes they can handle, usually mishandling glossy scenes. We propose RRM, a method that can extract the materials, geometry, and environment lighting of a scene even in the presence of highly reflective objects. Our method consists of a physically-aware radiance field representation that informs physically-based parameters, and an expressive environment light structure based on a Laplacian Pyramid. We demonstrate that our contributions outperform the state-of-the-art on parameter retrieval tasks, leading to high-fidelity relighting and novel view synthesis on surfacic scenes.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{gomez2024rrm,
  title  = {RRM: Relightable assets using Radiance guided Material extraction},
  author = {Diego Gomez and Julien Philip and Adrien Kaiser and Élie Michel},
  year   = {2024},
  eprint = {2407.06397},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2407.06397v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2407.06397.svg)](https://codeofpaper.com/paper/2407.06397)

Discussion