StyleSplat: 3D Object Style Transfer with Gaussian Splatting

Sahil Jain, Avik Kuthiala, Prabhdeep Singh Sethi, Prakanshul Saxena
7/12/2024
cs.CV

No official code found. Best implementation: bernard0047/style-splat (22 stars, Apache-2.0, last commit 2024-12-04).

Abstract

Recent advancements in radiance fields have opened new avenues for creating high-quality 3D assets and scenes. Style transfer can enhance these 3D assets with diverse artistic styles, transforming creative expression. However, existing techniques are often slow or unable to localize style transfer to specific objects. We introduce StyleSplat, a lightweight method for stylizing 3D objects in scenes represented by 3D Gaussians from reference style images. Our approach first learns a photorealistic representation of the scene using 3D Gaussian splatting while jointly segmenting individual 3D objects. We then use a nearest-neighbor feature matching loss to finetune the Gaussians of the selected objects, aligning their spherical harmonic coefficients with the style image to ensure consistency and visual appeal. StyleSplat allows for quick, customizable style transfer and localized stylization of multiple objects within a scene, each with a different style. We demonstrate its effectiveness across various 3D scenes and styles, showcasing enhanced control and customization in 3D creation.

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Code Implementations(1)

Apache-2.0

Official Code Repository for StyleSplat: 3D Object Style Transfer with Gaussian Splatting

221C, C++Jun 23, 20241 years agoApache-2.0
3d-reconstructiongaussian-splattingstyle-transfer

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Cite this paper

@article{jain2024stylesplat,
  title  = {StyleSplat: 3D Object Style Transfer with Gaussian Splatting},
  author = {Sahil Jain and Avik Kuthiala and Prabhdeep Singh Sethi and Prakanshul Saxena},
  year   = {2024},
  eprint = {2407.09473},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2407.09473v1}
}

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