Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation

Zong-Han Li, Minghui Hu, Qian Zheng, Xudong Jiang
7/1/2024
distillation

No official code found. Best implementation: LMozart/ECCV2024-GCS-BEG (19 stars, MIT, last commit 2024-11-12).

Abstract

Although recent advancements in text-to-3D generation have significantly improved generation quality, issues like limited level of detail and low fidelity still persist, which requires further improvement. To understand the essence of those issues, we thoroughly analyze current score distillation methods by connecting theories of consistency distillation to score distillation. Based on the insights acquired through analysis, we propose an optimization framework, Guided Consistency Sampling (GCS), integrated with 3D Gaussian Splatting (3DGS) to alleviate those issues. Additionally, we have observed the persistent oversaturation in the rendered views of generated 3D assets. From experiments, we find that it is caused by unwanted accumulated brightness in 3DGS during optimization. To mitigate this issue, we introduce a Brightness-Equalized Generation (BEG) scheme in 3DGS rendering. Experimental results demonstrate that our approach generates 3D assets with more details and higher fidelity than state-of-the-art methods. The codes are released at https://github.com/LMozart/ECCV2024-GCS-BEG.

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Code Implementations(1)

MIT

Official implementation of "Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation", ECCV2024

191C, C++Jul 3, 20241 years agoMIT
text-to-3d

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Cite this paper

@article{li2024connecting,
  title  = {Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation},
  author = {Zong-Han Li and Minghui Hu and Qian Zheng and Xudong Jiang},
  year   = {2024},
  eprint = {2407.13584},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2407.13584},
  journal = {ECCV 2024 2024}
}

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