Shape of Motion: 4D Reconstruction from a Single Video

Qianqian Wang, Vickie Ye, Hang Gao, Weijia Zeng, Jake Austin +2 more
7/18/2024
cs.CV

No official code found. Best implementation: randomEetu/shape-of-motion-project (0 stars, last commit 2025-04-28).

Abstract

Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effective only in quasi-static scenes, or fail to model 3D motion explicitly. We introduce a method for reconstructing generic dynamic scenes, featuring explicit, persistent 3D motion trajectories in the world coordinate frame, from casually captured monocular videos. We tackle the problem with two key insights: First, we exploit the low-dimensional structure of 3D motion by representing scene motion with a compact set of SE(3) motion bases. Each point's motion is expressed as a linear combination of these bases, facilitating soft decomposition of the scene into multiple rigidly-moving groups. Second, we take advantage of off-the-shelf data-driven priors such as monocular depth maps and long-range 2D tracks, and devise a method to effectively consolidate these noisy supervisory signals, resulting in a globally consistent representation of the dynamic scene. Experiments show that our method achieves state-of-the-art performance for both long-range 3D/2D motion estimation and novel view synthesis on dynamic scenes. Project Page: https://shape-of-motion.github.io/

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Cite this paper

@article{wang2024shape,
  title  = {Shape of Motion: 4D Reconstruction from a Single Video},
  author = {Qianqian Wang and Vickie Ye and Hang Gao and Weijia Zeng and Jake Austin and Zhengqi Li and Angjoo Kanazawa},
  year   = {2024},
  eprint = {2407.13764},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2407.13764v2}
}

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