Self-Emotion Blended Dialogue Generation in Social Simulation Agents

Qiang Zhang, Jason Naradowsky, Yusuke Miyao
8/3/2024
cs.MAcs.AIcs.CL

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Abstract

When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.

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@article{zhang2024selfemotion,
  title  = {Self-Emotion Blended Dialogue Generation in Social Simulation Agents},
  author = {Qiang Zhang and Jason Naradowsky and Yusuke Miyao},
  year   = {2024},
  eprint = {2408.01633},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2408.01633v1}
}

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