Communicate to Play: Pragmatic Reasoning for Efficient Cross-Cultural Communication in Codenames

Isadora White, Sashrika Pandey, Michelle Pan
8/9/2024
cs.CL

No official code found. Best implementation: icwhite/codenames (4 stars, last commit 2024-08-12).

Abstract

Cultural differences in common ground may result in pragmatic failure and misunderstandings during communication. We develop our method Rational Speech Acts for Cross-Cultural Communication (RSA+C3) to resolve cross-cultural differences in common ground. To measure the success of our method, we study RSA+C3 in the collaborative referential game of Codenames Duet and show that our method successfully improves collaboration between simulated players of different cultures. Our contributions are threefold: (1) creating Codenames players using contrastive learning of an embedding space and LLM prompting that are aligned with human patterns of play, (2) studying culturally induced differences in common ground reflected in our trained models, and (3) demonstrating that our method RSA+C3 can ease cross-cultural communication in gameplay by inferring sociocultural context from interaction. Our code is publicly available at github.com/icwhite/codenames.

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icwhite/codenamesCommunity100%

Code for RSA+C3 paper

40Shell, PythonJul 20, 20242 years ago

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Cite this paper

@article{white2024communicate,
  title  = {Communicate to Play: Pragmatic Reasoning for Efficient Cross-Cultural Communication in Codenames},
  author = {Isadora White and Sashrika Pandey and Michelle Pan},
  year   = {2024},
  eprint = {2408.04900},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2408.04900v1}
}

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