PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfer

Libo Zhang, Yuxuan Han, Wenbin Lin, Jingwang Ling, Feng Xu
8/10/2024
cs.CVcs.AI

Official code: zhanglbthu/PRTGaussian (38 stars, last commit 2024-08-13).

Abstract

We present PRTGaussian, a realtime relightable novel-view synthesis method made possible by combining 3D Gaussians and Precomputed Radiance Transfer (PRT). By fitting relightable Gaussians to multi-view OLAT data, our method enables real-time, free-viewpoint relighting. By estimating the radiance transfer based on high-order spherical harmonics, we achieve a balance between capturing detailed relighting effects and maintaining computational efficiency. We utilize a two-stage process: in the first stage, we reconstruct a coarse geometry of the object from multi-view images. In the second stage, we initialize 3D Gaussians with the obtained point cloud, then simultaneously refine the coarse geometry and learn the light transport for each Gaussian. Extensive experiments on synthetic datasets show that our approach can achieve fast and high-quality relighting for general objects. Code and data are available at https://github.com/zhanglbthu/PRTGaussian.

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Code Implementations(1)

Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer

383C, C++Nov 5, 20232 years agoNOASSERTION

Cite this paper

@article{zhang2024prtgaussian,
  title  = {PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfer},
  author = {Libo Zhang and Yuxuan Han and Wenbin Lin and Jingwang Ling and Feng Xu},
  year   = {2024},
  eprint = {2408.05631},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2408.05631v1}
}

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