Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

Sheng Ye, Zhen-Hui Dong, Yubin Hu, Yu-Hui Wen, Yong-Jin Liu
8/17/2024
cs.CV

No official code found. Best implementation: yec22/Gaussian-DK (77 stars, last commit 2024-08-05).

Abstract

3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi-view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian-DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi-view inconsistencies. We also introduce a step-based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian-DK produces high-quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light-up images by controlling exposure levels that clearly show details in shadow areas.

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Code Implementations(1)

yec22/Gaussian-DKCommunity100%
776C, C++Aug 1, 20242 years agoNOASSERTION

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Cite this paper

@article{ye2024gaussian,
  title  = {Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting},
  author = {Sheng Ye and Zhen-Hui Dong and Yubin Hu and Yu-Hui Wen and Yong-Jin Liu},
  year   = {2024},
  eprint = {2408.09130},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2408.09130v2}
}

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