LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming

Yuang Shi, Géraldine Morin, Simone Gasparini, Wei Tsang Ooi
8/27/2024
cs.CVcs.MM

No official code found. Best implementation: nus-vv-streams/lapis-gs (51 stars, MIT, last commit 2025-09-10).

Abstract

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.

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Code Implementations(1)

MIT

Official repository of the 3DV 2025 paper "LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming"

513PythonAug 28, 20241 years agoMIT
computer-graphicsradiance-fieldstreaming

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Cite this paper

@article{shi2024lapisgs,
  title  = {LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming},
  author = {Yuang Shi and Géraldine Morin and Simone Gasparini and Wei Tsang Ooi},
  year   = {2024},
  eprint = {2408.14823},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2408.14823v2}
}

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