Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction

Shen Chen, Jiale Zhou, Lei Li
9/5/2024
cs.CV

No confident code implementation found for this paper. 5 possible matches can be shown below.

Abstract

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts and demonstrates suboptimal performance under sparse viewpoint conditions, thereby limiting its applicability in robotics and computer vision. To address these limitations, we introduce SVS-GS, a novel framework for Sparse Viewpoint Scene reconstruction that integrates a 3D Gaussian smoothing filter to suppress artifacts. Furthermore, our approach incorporates a Depth Gradient Profile Prior (DGPP) loss with a dynamic depth mask to sharpen edges and 2D diffusion with Score Distillation Sampling (SDS) loss to enhance geometric consistency in novel view synthesis. Experimental evaluations on the MipNeRF-360 and SeaThru-NeRF datasets demonstrate that SVS-GS markedly improves 3D reconstruction from sparse viewpoints, offering a robust and efficient solution for scene understanding in robotics and computer vision applications.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 5 weaker matches are hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{chen2024optimizing,
  title  = {Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction},
  author = {Shen Chen and Jiale Zhou and Lei Li},
  year   = {2024},
  eprint = {2409.03213},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2409.03213v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2409.03213.svg)](https://codeofpaper.com/paper/2409.03213)

Discussion