Bones Can't Be Triangles: Accurate and Efficient Vertebrae Keypoint Estimation through Collaborative Error Revision

Jinhee Kim, Taesung Kim, Jaegul Choo
9/1/2024

No official code found. Best implementation: seharanul17/keybot (5 stars, last commit 2024-08-12).

Abstract

Recent advances in interactive keypoint estimation methods have enhanced accuracy while minimizing user intervention. However, these methods require user input for error correction, which can be costly in vertebrae keypoint estimation where inaccurate keypoints are densely clustered or overlap. We introduce a novel approach, KeyBot, specifically designed to identify and correct significant and typical errors in existing models, akin to user revision. By characterizing typical error types and using simulated errors for training, KeyBot effectively corrects these errors and significantly reduces user workload. Comprehensive quantitative and qualitative evaluations on three public datasets confirm that KeyBot significantly outperforms existing methods, achieving state-of-the-art performance in interactive vertebrae keypoint estimation. The source code and demo video are available at: https://ts-kim.github.io/KeyBot/

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Code Implementations(1)

seharanul17/keybotCommunity70%

This is the official PyTorch implementation of "Bones Can't Be Triangles: Accurate and Efficient Vertebrae Keypoint Estimation through Collaborative Error Revision (ECCV 2024)."

51Shell, PythonAug 12, 20242 years ago

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Cite this paper

@article{kim2024bones,
  title  = {Bones Can't Be Triangles: Accurate and Efficient Vertebrae Keypoint Estimation through Collaborative Error Revision},
  author = {Jinhee Kim and Taesung Kim and Jaegul Choo},
  year   = {2024},
  eprint = {2409.03261},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2409.03261},
  journal = {ECCV 2024 2024}
}

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