GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction

Junyi Chen, Weicai Ye, Yifan Wang, Danpeng Chen, Di Huang +4 more
9/10/2024
cs.CV

No official code found. Best implementation: Open3DVLab/GigaGS (151 stars, last commit 2024-09-11).

Abstract

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.

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Code Implementations(1)

Open3DVLab/GigaGSCommunity61%

[AAAI 2025] GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction

1513Jun 12, 20242 years ago

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Cite this paper

@article{chen2024gigags,
  title  = {GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction},
  author = {Junyi Chen and Weicai Ye and Yifan Wang and Danpeng Chen and Di Huang and Wanli Ouyang and Guofeng Zhang and Yu Qiao and Tong He},
  year   = {2024},
  eprint = {2409.06685},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2409.06685v1}
}

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